Richer pool of gods power = potentially to choose from!Īdd “Age V” to game: I thinks it would be very good idea to add fifth age (maybe Titans age or Gods age or something like that), due to added fresh new mechanic for player! (see Titans for further explanation). possibility to choose from pool of gods before e.g., multiplayer game. More variety of choose between gods: in each age (custom maps, campaign, multiplayer etc. Potentially, longer campaigns itself = minor / less quest etc. Also, add new fun fiction ideas of how characters / gods would potential continue or ends. Story could be affected by myths, history. More civilizations, more included gods with major / minor impact = potential further story. Bigger perspective of map with short cinematic at the beginning about civilization, gods etc. Volley of Arrows no longer does friendly fire.More elaborate story: add globe map of locations of campaigns (Asia, Greek etc.) = consider of possibility to choose which campaigns do you want to star first. Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage. Paralysing Arrow's range is now 800 (was 600). Desiccation Aura is no longer visually displayed. Has a new model, a new icon and a new voice. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units. Flames of Retribution no longer does friendly fire. Dark Soul's Voidlord is no longer immobile. Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%. Wings of Retribution increases movement speed and attack rate by 40%. Seal of Protection now lasts 30 seconds (from 25). Blood Knight - Holy Light heals for 250 hit points (from 125). Arcane Golem - Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration. Cleave now strikes 25% of damage to nearby enemy units (was 12%). Requires Sanctuary instead of Spire to be trained. Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration. Techtree Changes - Arcane Affinity now reduces magic damage by 25% (was 20%). Aewynne is no longer controllable in Chapter Eleven (Ten). Difficulty altered in most maps, harder maps should now be a bit easier. Lowered collision size of almost all units for easier pathing. Rewritten intro descriptions to almost all maps. Other chapters have received some minor alterations to dialogues. Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. New map: Chapter Ten - The Siege of Black Temple. World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign. Riddle of the Future easter egg added across multiple maps. Triggers whose goal is destroying all enemy buildings have been There isĪlso an alternate ending if you manage to destroy them all. Enemy buildings can now be destroyed in Chapter Eight. Kael is now invulnerable in Chapter Eleven until he Wretched in Chapter Five have level 2 upgrades now, not level 3. Wretched Swordsman has increased attack. Marksmanship now increases attack by 15/30/35%. Difficulty description changed to Normal/Hard. Scout/Guard/Cannon/Arcane Tower model is now fixed. Mention of Vereesa removed in Chapter Four. Draenei AI in Chapter Eleven should really work now. Forsaken AI in Chapter Six now builds much faster. Forsaken are now using buildings from Ujimasa Hoso, and techtree from Cliff ramps are now more smooth in every map. Draenei buildings and some units by SinisterXīlood Elf Arcane Guardian by AndrewOverload519īTNBloodElfEnchantressby67chrome By 67chromeīTNBloodElfSorceressby67chrome By 67chromeīTNBloodelfHeroSwordChampion By General FrankīTNPyroblast By aki15 BTNOrbThingy By Sin'dorei300
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